Pendampingan Perancangan dan Pemanfaatan Aplikasi Gamifikasi dalam Pembelajaran di SMP Al-Irsyad Kota Ternate

Authors

  • Nurdin Abdul Rahman Universitas Khairun
  • Saprudin Saprudin Universitas Khairun
  • Rahim Achmad Universitas Khairun
  • Fatma Hamid Universitas Khairun
  • Mardia Hi. Rahman Universitas Khairun
  • Nurlaela Muhammad Universitas Khairun
  • Sumarni Sahjat Universitas Khairun
  • Erni Arfa Universitas Khairun
  • Wa Mirna La Misran Universitas Khairun
  • Arvitarli Arman Universitas Khairun
  • Mawaddah S. Kippu Universitas Khairun

DOI:

https://doi.org/10.63980/elevasi.v2i1.135

Keywords:

gamification, mentoring, design, teacher competency

Abstract

This article describes a community service (PKM) activity related to mentoring in designing and utilizing gamification applications in learning at the partner school. This PKM activity involved the PKM team, students, teachers, and educational staff at Al-Irsyad Junior High School in Ternate City. Data related to teacher competency achievement at the partner school was collected using performance observation sheets and product assessments. Data analysis was conducted using descriptive quantitative techniques. This PKM activity resulted in knowledge transfer and technology product transfer, as well as increased teacher competency at the partner school in designing and utilizing gamification applications in learning.  

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Published

2026-01-11

Issue

Section

Articles